Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack.
Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax… good things come to those who wait.
Progress from serenly ambient levels into varied and more challenging worlds. Confront attractors, repulsors and intelligent motes with similar abilities and goals as you.
This game looks great, and with music by Gas/High Skies, Julien Neto and Loscil it is sure to sound great too. A bit more info, screen shots, and a playable “alpha” demo (Windows only) can be found at the Hemisphere Games site. I’m looking forward to seeing the development of this and similar “ambient” games, such as the super fun Auditorium.